Recently on Twitter I was discussing writing in noisy environments with fellow writers. Jennifer mentioned she had managed to finish a draft whilst sitting in a particularly noisy cafe. You would think this would be the most distracting place to try and be creative in.
I’ve noticed that there is a certain amount of noise needed or not needed. Too much noise and it’s annoying, too little noise and it is distracting, and urgent noise like a truck reversing siren gets your heart pumping too much. That’s why I’ve been successfully able to work in cafes, airports, and buses, but have found libraries and open-plan offices too distracting.
It appears that there is some science to this sweet spot.
The research suggests that most people reach peak creative performance at approximately 70dB. This is about the noise of a person talking on their phone on the train, or how loud your neighbours are during sex after you’ve just broken up with your partner. The reasoning as to why this level of noise isn’t distracting isn’t fully understood. But the authors reckon that:
We theorize that a moderate (vs. low) level of ambient noise is likely to induce processing disfluency or processing difficulty, which activates abstract cognition and consequently enhances creative performance. A high level of noise, however, reduces the extent of information processing, thus impairing creativity.
In other words, if you need to have a high level of focus for something requiring accuracy, detail, and/or linear reasoning, then silence can help make that happen. But it can be a distraction if you need to let your mind wander in that creative zone. Maybe you want to make several careful and precise cuts to a piece of leather as you make a woman suit, that requires quiet and not the distracting sounds of a small dog, so you lock the dog in your basement. However, if you wanted to write a compelling serial killer novel, you probably need a bit of noise to help you think.
Okay, put on some tunes and creative masterpiece here I come?
Why would a cafe level noise be conducive to concentrating but the co-workers in the next cubicle who are discussing how busy they are just makes you want to throw a stapler? Because it is about the sort of noise. It needs to be a constant background noise such that any one sound is mashed up with any other sound into a meaningless wall of sound. This means that music doesn’t really fit the bill and can be a distraction for creativity.* If you’re hearing lyrics or a cool riff, you’re trying to pick out the words or instrument and losing focus on what you’re meant to be… SQUIRREL! Better to have quiet library noise conditions.
But before you rush out and buy yourself a white noise generator or invite your child’s classmates over for a playdate, it is worth noting that this is pretty preliminary research. The study itself only used 65 participants. I’d want a lot of repeat experiments finding the same results before drawing any strong conclusions. It’s also worth noting that while there appears to be notable research on creativity (e.g. another paper from the same researcher), this aspect hasn’t been investigated further.
So while this research appears to confirm the anecdata of myself and other writers on Twitter, it’s hardly settled science.**
* Although, many would argue that music can help creativity. I personally find it distracting. If I like the music, I’ll be listening to it and not focused. [Insert EDM or Pop joke here that doesn’t make me sound too old]. I’ve previously discussed a study showing music hurts your ability to be creative.
Climate Fiction or cli-fi – get it, it’s like sci-fi except with climate… – may trace its origins to early science fiction works, but it has become a (sub) genre of its own in recent years. Who’d have thought that active disinformation and denial campaigns leading to delayed action on such an important issue would lead to a cultural response expressing concern at the lack of action?
This video from the PBS Digital Studios channel Hot Mess offers a great explainer on cli-fi. It also features Lindsay Ellis.
I think many of us would have read or watched cli-fi without really acknowledging it. Sometimes climate change is just a theme or motif because it is a reality writers/creators have absorbed. Other times it is more deliberate with the intention of discussing the issue.
While this can help create a wider acknowledgement and acceptance of climate change, I’m not sure it can help save the planet. I think there was an analogy about a horse and water and beatings or something that works here.
One thing I am hopeful of is that cli-fi will be like the nuclear holocaust fiction, emblematic of the fears of our time, but those fears will prove misplaced due to actions to prevent disaster. Or at least a great resource in the future for the evolved sentient cockroaches looking to understand what happened to our race and the planet.
Climate Fiction comes in all sorts of forms, there’s your Mad Maxes, your Games of Thrones, your Parables of the Sowers, and your WALL-Es. But are all these Cli-Fi books, movies, and TV shows just capitalizing on a hot topic, or do they actually change people’s perceptions of climate change? Lindsay Ellis, of It’s Lit, and Amy Brady, the editor-in-chief of The Chicago Review of Books, help us find out.
A couple of years ago, I made the very popular argument that sports are not actually that popular and that we should be funding more recreational physical activities. I was particularly critical of the way funding goes to team sports as populist pork-barrelling.
Recently I stumbled across an American survey of children’s sports participation that suggested kids are playing less sports, less regularly, and that Armageddon must surely be upon us if this isn’t immediately addressed*. Obviously, I was terribly concerned and immediately emailed my local senator, before realising I’m Australian and think they are concerned about the wrong thing.
While sports, particularly team sports, make up a significant proportion of the organised physical activity of kids, this rapidly declines with age. The two biggest reasons for this change are people having a lack of time to be involved in organised activities, and injury and health issues (from people’s mid-thirties onward Source). Almost as if contact sports might result in injuries. Amazing.
I think the obvious solution is to stop placing such an emphasis on sports and instead focus on the activities we are much more likely to be able to do throughout our lives. But since kids are too young for sex, best to encourage them to go to the gym, go walking, riding, or running.
Now, being Aussie, I’m more interested in Aussie stats: call me a patriot. Our stats are slightly different from the US, showing that there has actually been an increase in kids playing sports, lead by increased participation in soccer and dance. Eight times as many girls doing dance, but boys are starting to get the hint about how to meet girls.
Here is a similar Australian sports survey to the US one was done by AusPlay which looked at what people were doing for physical activity, and it matches with other data from the ABS and RoyMorgan.
This table hasn’t changed much, particularly when it comes to the top 3. Sometimes these tables are presented with jogging, athletics, running, and track and field separated, such that swimming comes out higher. But that’s just to confuse people or make swimmers feel like that aren’t painfully alone, staring at an endless black strip at the bottom of a pool, chlorine itching their skin, as they struggle toward their next breath. Regardless, it shows that the vast majority of interest is in fitness activities, not sports.
But those figures are for all Aussies. Kids have a different emphasis. Caring parents are desperate to turn out well-rounded offspring with plenty of torn ligaments, broken bones, and early stages of CTE by having them play sports. As a result, kids tend to ignore going for walks in favour of bouncing a ball off of their foreheads. But this quickly declines as kids enter their teen years, continues to drop into their twenties, then levels off until another rapid decline after 40.
This isn’t the whole story, of course. As I noted in my previous article, participation is usually measured annually. Regular participation tells a slightly different story. Most kids are physically active at least weekly**, while adults are trying for three times a week. Or put another way, kids get dragged to sport on a Saturday morning (and maybe once after school depending on how mum is feeling after cocktail hour) and adults manage to go for a walk three times a week when the dog starts bouncing off the walls with energy.
Likewise, the motivations for physical activity are also tied to what people actually do – namely health and fitness. The differences come in with enjoyment and socialising being higher for sports versus activity. Obviously, everyone loves having their ribs mashed into their lungs as they are tackled to the ground during a friendly game of football***, so it is completely understandable that people would rank these highly for sports. But I would argue that non-sports activity is potentially fun/enjoyable and can be very sociable. If you don’t believe me, go to any university gym and see how much fun the gang of dudes pretending to look swole in stringer singlets are having hogging the bench press.
Attitudes are changing.
“If you go back in the old days, competition was probably the key driver of the sports,” Mr Fairweather said. “Now it is all about health and fitness, whether you are playing sport or physical activity.” Source
So with that change in attitude and lifetime participation, I think it is time to change our focus away from sports. Whenever these surveys are reported it is always couched in terms of how we need to encourage people back into sports – with pictures/videos of football players and fat kids lying on a couch gaming. But that is missing the point entirely. People are shifting away from sports for a reason. People actually prefer physical activity. We’re pushing kids to be involved in sports instead of setting up good physical activity behaviours for life.
Trying to increase sports participation isn’t the solution, it is the problem. Setting up kids to be physically active for life is the solution, and that requires a rethink and a reallocation of resources. We could start by not calling these sports surveys “sport” surveys. Unless we want to keep pretending walking is a sport.
*As opposed to the very concerning rise in the pastime of shooting US kids.
**Kids are generally more active than adults, though. This is something lost in these surveys due to the way activity is defined. An adult might go to the gym and have an intense 30 minutes of telling other gym goers about their new diet, but kids will spend several hours chasing each other around the playground in an attempt to ruin yet another pair of sneakers. The former will be counted as physical activity, the latter won’t.
***The type of tackle and how many ribs that end up broken will greatly depend on the most popular code in your area. Not every football code is wimpy enough to wear padding and not every code allows proper tackling instead of tripping.
Industry and educators are agreed: the world needs creativity. There is interest in the field, lots of urging but remarkably little action. Everyone is a bit scared of what to do next. On the question of creativity and imagination, they are mostly uncreative and unimaginative.
Some of the paralysis arises because you can’t easily define creativity. It resists the measurement and strategies that we’re familiar with. Indisposed by the simultaneous vagueness and sublimity of creative processes, educators seek artificial ways to channel imaginative activity into templates that end up compromising the very creativity they celebrate.
For example, creativity is often reduced to problem-solving. To be sure, you need imagination to solve many curly problems and creativity is arguably part of what it takes. But problem-solving is far from the whole of creativity; and if you focus creative thinking uniquely on problems and solutions, you encourage a mechanistic view – all about scoping and then pinpointing the best fit among options.
It might be satisfying to create models for such analytical processes but they distort the natural, wayward flux of imaginative thinking. Often, it is not about solving a problem but seeing a problem that no one else has identified. Often, the point of departure is a personal wish for something to be true or worth arguing or capable of making a poetic splash, whereupon the mind goes into imaginative overdrive to develop a robust theory that has never been proposed before.
For teaching purposes, problems are an anxious place to cultivate creativity. If you think of anyone coming up with an idea — a new song, a witty way of denouncing a politician, a dance step, a joke — it isn’t necessarily about a problem but rather a blissful opportunity for the mind to exercise its autonomy, that magical power to concatenate images freely and to see within them a bristling expression of something intelligent.
That’s the motive behind what scholars now call “Big C Creativity”: i.e. your Bach or Darwin or Freud who comes up with a major original contribution to culture or science. But the same is true of everyday “small C creativity” that isn’t specifically problem-based.
Relishing the independence of the mind is the basis for naturally imaginative activity, like humour, repartee, a gestural impulse or theatrical intuition, a satire that extrapolates someone’s behaviour or produces a poignant character insight.
A dull taming
Our way of democratising creativity is not to see it in inherently imaginative spontaneity but to identify it with instrumental strategising. We tame creativity by making it dull. Our way of honing the faculty is by making it goal-oriented and compliant to a purpose that can be managed and assessed.
Alas, when we make creativity artificially responsible to a goal, we collapse it with prudent decision-making, whereupon it no longer transcends familiar frameworks toward an unknown fertility.
We pin creativity to logical intelligence as opposed to fantasy, that somewhat messy generation of figments out of whose chaos the mind can see a brilliant rhyme, a metaphor, a hilarious skip or roll of the shoulders, an outrageous pun, a thought about why peacocks have such a long tail, a reason why bread goes stale or an astonishing pattern in numbers arising from a formula.
Because creativity, in essence, is somewhat irresponsible, it isn’t easy to locate in a syllabus and impossible to teach in a culture of learning outcomes. Learning outcomes are statements of what the student will gain from the subject or unit that you’re teaching. Internationally and across the tertiary system, they take the form of: “On successful completion of this subject, you will be able to …” Everything that is taught should then support the outcomes and all assessment should allow the students to demonstrate that they have met them.
After a lengthy historical study, I have concluded that our contemporary education systematically trashes creativity and unwittingly punishes students for exercising their imagination. The structural basis for this passive hostility to the imagination is the grid of learning outcomes in alignment with delivery and assessment.
It might always be impossible to teach creativity but the least we can do for our students is make education a safe place for imagination. Our academies are a long way from that haven and I see little encouraging in the apologias for creativity that the literature now spawns.
My contention is that learning outcomes are only good for uncreative study. For education to cultivate creativity and imagination, we need to stop asking students anxiously to follow demonstrable proofs of learning for which imagination is a liability.
The even longer answer is explained in this video from Hannah Fry and Numberphile:
Comparing the book to the movie has been a long-standing blog topic of mine, which made this maths video pretty cool*. I’ve since developed a category list that relates to what Hannah discussed in the video about what gets made into movies.
It is very unlikely that your novel will be published.
It is very unlikely that your published novel will be optioned to be made into a movie (or TV show).
It is very unlikely that the movie adaptation will actually be made.
Most movies are average, so it is very unlikely that the movie adaptation will be above average.
If the movie is above average, it is very unlikely that the movie will bear any resemblance to the book it was adapted from.
Pointless arguments will ensue from the previous two points.
The Metacritic vs Goodreads analysis mentioned in the video is interesting and worth a read.
*As always, I’m working from a definition of cool that includes the nerdy stuff I like.**
**Did you know that cool has always been cool?***
*** Well, unless you use Ngram Viewer to check Google Books for word usage over time like some sort of nerd…